X Com Apocalypse Mods

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Cheats and Secrets

The Doom X mod by Immortal Modz is a beautifully crafted mechanical mod, featuring a constant contact and adjustable spring button to give a hard-hitting. Browse and play mods created for X-COM: Apocalypse at Mod DB.

1. Cheat Codes

In order to use any of the cheats listed below, first activate Cheat Mode. To do this, go into the main interface and hold alt and type:

Ufo Cheat

The message bar should confirm that cheat mode has been enabled. Nona reeves love together lyrics. Then you can enter one of the following codes for the desired effect.

  • Apocalypse (Terror) Mission = Alt + T
  • Display Number of Aliens in Buildings = Alt + N
  • Flip Dimensions = Alt + 0, 1, 2, 3, 4, 5, 6, or 7
  • Force Base Mission = Alt + B
  • Force Overspawn = Alt + S
  • Force UFOs to crash = Alt + C
  • Gain $100,000 = Alt + M
  • Gain One More of All Equipment = Alt + [Keypad Plus]
  • Gain One of Each Vehicle Type = Alt + X
  • Show People Tube Connections = Alt + Z
  • Test Alien Dimension = Alt + G
  • Toggle Allow All Manufacture = Alt + Q
  • Toggle Allow All Research = Alt + R
  • Toggle Auto-Save = Alt + A
  • Toggle Build Base Facilities = Alt + F
  • Toggle Dimension Map = Alt + D
  • Toggle Instant Project Finish = Alt + P
  • Toggle View All UFOpaedia = Alt + V

2. Cheat Mode

In the main interface, hold alt and type “tac cheat”. The message bar should confirm that cheat mode has been enabled. Then you can enter one of the following codes for the desired effect.

  • Decrease music intensity = Alt + G
  • Exit Cheat Mode = Alt + [Esc]
  • Increase music intensity = Alt + F
  • Kill hostile units = Alt + K
  • Toggle hidden terrain = Alt + H
  • Toggle hidden units = Alt + V
  • Toggle invincibility = Alt + I
  • Toggle training = Alt + T
  • Toggle weightlessness = Alt + W
  • View FMV sequences = Alt + U

Karadoc's Apoc Mod

Karadoc's Apoc Mod - Probably the best mod for xcom apoc. It was designed to play turn based mode but it is also winnable in real time.

My goals in making this mod were to make Apocalypse more balanced (particularly to reduce the power of toxin guns and disruptor shields), and also the make the game more challenging. I've tried to balance the game so that I will only win if I play at my best (without reloads, etc).

Last verson 0.9 - 5 march 2009download link: http://www.strategycore.co.uk/files/index.php?dlid=720

Detailed features

All of my playtesting was done on superhuman difficulty, and for full effect I recommend excising your willpower by not save-scumming (ie. reloading your save game when something bad happens to you) and also not stunraiding. This mod is meant to be challenging, so don't cheapen the challenge for yourself. I almost always use turn-based mode. Since I haven't done much testing in real-time mode I don't know if it is still winnable like that or not. I just prefer turn-based strategy.

Here's a summery of what has been changed.

Research:

Units:

Equipment:

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