Gta San Andreas Audio Files

Click download file button or Copy gta san andreas audio sfx URL which shown in textarea when you clicked file title, and paste it into your browsers address bar. In next page click regular or free download and wait certain amount of time (usually around 30 seconds) until download button will appead. Rockstar GamesGTA San Andreasaudiostreams ',. Download all this files: Grand Theft Auto - San Andreas SFX. CUTSCENE = Cutscene Audio. Install sap on oracle rac administration.

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< Grand Theft Auto: San Andreas

This is a sub-page of Grand Theft Auto: San Andreas.

To do:
Fully scour all of the audio banks and correct any mistakes.

San Andreas is a huge game, even today so it's no wonder that there are many sound files and voice acting that went unused in the base game.

Shops

Unused Barber Scissors

These exist within the GENRL sound archive (Bank 60 & 61), but are unused. Presumably to be used when Carl gets a haircut, but only the electric razor is heard in the final version.

Cars

Unused Engine Sounds

These are found within GENRL and are not used within the final game at all. They do not have a defined vehicle attached to them.

ClipSubtitle
Found in Banks 43 & 44
Found in Banks 57 & 58
Found in Banks 67 & 68
Found in Banks 90 & 91
Found in Banks 110 & 111
Found in Banks 104 & 105
Found in Banks 09 & 08

Police Dispatch

Digging into the dispatch radio voice lines can show areas and vehicles that were cut from the final game.

Tram

Gta San Andreas Audio Files

It was either intended to ride or drive the Tram in San Fierro, as the police radio has a section line pertaining to CJ being in one. Found in Bank 006, SCRIPT archive. Included below is a mockup sound file of what it could sound like in-game.

FilenameClipSubtitle
sound_056.wavTram
mockup.wavRespond to a 10-21 in central Doherty. Suspect last seen in a Tram.

Los Sepulcros

Only referenced in the mission of the same name, it seems like Los Sepulcros was intended to be part of the map. Instead, it is called 'North Vinewood' in the final game. Found in Bank 001, SCRIPT archive. Included below is a mockup sound file of what it could sound like in-game.

FilenameClipSubtitle
sound_090.wavLos Sepulcros
mockup.wavRespond to a 10-91 in Los Sepulcros. Suspect last seen on foot.

Vice City Leftovers

Pickup sounds leftover from Vice City are left in the SCRIPT archive for some reason, in bank 145.

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